With ENDLESS™ Legend 2 entering Early Access, composer Arnaud Roy returns to the franchise with a soundtrack shaped by texture, movement, and technical precision. Kontakt sits at the center of his process, used not just for playback, but for building and manipulating his own sampled instruments.
Roy worked with field recordings, analog synths, and orchestral layers to develop a score that adapts across faction themes, world events, and gameplay modes. Kontakt let him keep the workflow tight – whether he was tuning custom percussion, stacking sound banks, or creating playable textures from found sounds.
In this interview, Arnaud Roy explains how he used Kontakt across the ENDLESS Legend 2 score, why he mixed the full project in Dolby Atmos, and what techniques helped him keep the music dynamic over long gameplay sessions.

