For Infinite Samples, we are expanding the narrative laid out in the original Pangea and Abyss trailers (and in every pack name on the site) into a fully realised world. This will unfold with the Pangea update trailer on 22 September and continue over the coming months as new interactive areas go live.
Every element has been carefully thought through. We’re working with incredible artists, composers, producers, sound designers, and musicians at the top of their game to create something that feels truly unique. We are creating three pillar Kontakt instruments representing the distinct regions of the Infinite Samples world, with every sample pack fitting seamlessly into this sonic identity and narrative.
We’ve also developed a cutting-edge watermarking system to protect our artists’ sounds. This enables us to trace back any shared sample to an individual user via their email and IP address, whether downloaded or captured through streaming. Our goal is to make this technology an industry standard, giving artists a level of protection they don’t currently have, and respecting the skills that have taken them a lifetime to develop.
Alongside this, we’ve launched Dark Matter, our custom music house, with its first industry volumes now live in collaboration with Colourbox Music (Civil War, 28 Years Later). We’re also introducing Anamorphic, bringing our creative visual ethos to partners who are interested in collaborating with us.
We’re deeply considering the future of music creation and, of course, AI, and are currently exploring ethical AI collaborations that inspire workflows and reward artists, with a human-centric stance. Music is a personal, cultural, and visceral thing to each and every person on earth, both in how they create it and how they consume it.

